SDG TOOLS

There is a lot to be found online about the SDGs, but what is useful at class or school level? On this page you will find a collection of the most interesting tools or websites.

SDG AT SCHOOL

SDG Kompas

The SDG compass shows the way to link school activities and the curriculum to the SDGs with a broad view of the world and the environment.

SDG Ideabox

In this SDG idea box you will find a list full of inspiring ideas to get started with the SDGs at your school

SDG-Wordmapping

Use the SDG wordmapping to research which SDGs a certain lesson topic can be linked to and in this way enable systems thinking based on the SDGs.

SDG-Impact rose

The SDG impact rose is a method to promote systems thinking and to visualize the impact of a (planned) lesson, a project, an action, etc. On which SDGs did an action have a positive impact? Did it also have an impact on other SDGs? Think about it together and find out how you can make your action even stronger.

DJAPO

Djapo has developed methodologies that you can use in various subjects. In our refresher courses, you as a school team get to know the thinking skills and you experience how you can translate these into your own educational context.

PROJECT METHODOLOGIES

ATS STEM

The ATS STEM project is a European Erasmus+ project that has drawn the STEM and sustainability card. Under the resources link, you can find teacher materials that provide step-by-step instructions for designing an ATS STEM project in schools. It also provides a practical example of an ATS STEM implementation.

Design at school

Discover. Think. Make.

Design@school allows students to discover problems in their own environment, and to devise and realize innovative solutions for them. Methods based on ‘design thinking’ support this learning process.

PROFESSOR STEAM

Giving VOTE at primary school level? Be sure to check out the Professor Steam. You have the detailed STE(A)M lessons, including manuals and work bundles, but there is also a section ‘projects’ in which the SDGs are tackled!

Discover. Think. Make.

Design@school allows students to discover problems in their own environment, and to devise and realize innovative solutions for them. Methods based on ‘design thinking’ support this learning process

our SPONSORs

SDG.TV would not be possible without our sponsor. We would also like to put them in the picture to make this project feasible with us. On to a better future!